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1992-09-02
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M r U F O
© JIPsoft 19. 04. 1997
Bilingual Documentation File!
English Documentation
Suomenkielinen Dokumentaatio
Mr UFO was written by me, JIPsoft, in AMOS from 12. September 1996 to
17.April 1997.
Playing the game itself is quite simple. You can pilot your UFO craft
with either a joystick or the cursor keys. Pressing Fire or Return will
cause the UFO to "warp", if the warp indicator is showing green. You can
even shoot things by pressing the spacebar.
Your main object on each level is to collect boxes and avoid being
killed by the enemy. You can collect boxes and stuff simply by touching them. But
everytime you move, you consume some of your precious fuel. Fuel is only
fully restored every time you run out of it, and that costs you a life. You
get a small additional supply of fuel every time you complete a level.
On the right side of the meter panel is your radar. This shows a scan of
the whole level, with important bits shown by colourful pixels. Learn to
watch both the radar and the game area simultaneously.
You can use the following control keys in a game:
- pressing "p" will pause the game. While in pause mode, pressing F10
will load a new music module.
- pressing "s" will switch between music or sound effects. If no music is
loaded this will simply toggle sound effects on or off.
There are lots of objects to see, well a few anyway. There are two types of
collectible objects:
- Boxes. These come in two varieties, green and blue. Collecting a box of
either colour will award 1...3 points and decrease the amount of boxes
left to collect by one. Collect all boxes to finish the level. Boxes
are shown in the radar as green or blue dots.
- Diamonds. These also come in two varieties, normal and special (with a
little green dot). A normal diamond is worth 10...14 points, while a
special diamond is worth 50...70 points. Diamonds don't show up in the
radar.
Both boxes and diamonds disappear if you take too long to get to them.
There are also enemies. Every level has at least one enemy, in fact the
last three levels have two enemies each. Enemies try to home in on your UFO,
and their flight capabilities improve by each level. Touching an enemy is, of
course, fatal. Enemies show up in the radar as red dots. You can see your
position in the radar as a white dot, so you know if you are close to
enemies.
Every time you complete a level, you are awarded bonus points for the
levels you have completed and the fuel you have left. An extra life is
awarded every 400 points.
For the first time in Amiga game history, we have a game where you can
enter your name in the High Score List in colour. There are 16 colours to
choose from, and both the foreground and the background colour can be changed
To change colour when writing, either click on the colour boxes with the
mouse (left for foreground, right for background) or press the function keys
F1...F8
as follows:
- Normal function keys will change the foreground colour to the non-
highlighted colours.
- Function keys with Shift will change the foreground colour to the
highlighted colours.
- Function keys with Control will change the background colour to the
non highlighted colours.
- Function keys with Control and Shift will change the background colour
to the highlighted colours.
You can scroll the list with either the joystick, the cursor keys, or the
two arrow buttons provided on the screen. To return to the Main Menu press
Fire or Return or click the Return button on the screen.
Quite simple, really. All this game requires is:
- An Amiga computer
- A mouse (a joystick also is recommended)
- About 1 MB of free memory
- The data files present in the "Levels" and "Data" directories
- AmigaGuide® compability for the viewing of this document
If you've got all of these things, then don't just sit there, go play the
game!
So far, I have had a few registrations for my earlier games, Excavation and
Cubical Worlds. Due to popular (well, Ville Helin anyway) demand I've
decided to install a keyfile system to Mr UFO. All you need to play the
registered version of Mr UFO is a keyfile, which can be sent via either
e-mail or regular mail.
Here are the prices:
Method of registration SEK FIM DEM USD GBP
Keyfile only, via e-mail 10.- 7.- 2.30 1.30 0.85
Keyfile only, via disk 1) 18.- 12.- 4.00 2.30 1.40
Keyfile only, via disk 2) 25.- 17.- 5.60 3.30 2.05
All games, via disk 1) 30.- 20.- 6.50 3.80 2.35
All games, via disk 2) 44.- 30.- 9.90 5.80 3.55
1) You supply your own disks
2) I supply disks for you
No other currencies are accepted. Also note that I do NOT use PGP, so if
you want your keyfile by e-mail, it will appear entirely uncoded and ready
to go.
I prefer to use MIME attachments, but I will UUEncode the keyfile if you
really want to.
Keyfiles can also be password protected, so you have to enter a password
before the game can use the keyfile. You can choose your own password, and
then send it to me. Passwords can be up to 20 characters long.
If you want to receive files via disk, you need to supply one disk for
just the keyfile or two disks if you want to receive the other games.
If you haven't got enough disks I can supply my own disks for an extra charge
Here is my new e-mail address which you can use to contact me. It is:
palaste@cc.helsinki.fi
If you send me enough money, you can get the following games:
- The registered version of Cubical Worlds, my 3D block game
- The registered version of Excavation, my underground strategy/action
game
- Strateq, my Chess-derivative
- Lactose Intolerance, an arcade game
- The Butterflies!, another arcade game
- Maze Mania, yet another arcade game
- Fantasy Trade, a trading game
- The Secret of Arcturus, a RPG/board game
- Self Defense, a text adventure
- Super Daleks, arcade game!
- L, my puzzle-game which I did for a competition in MikroBitti
magazine
- ZombieZ, my first ever AMOS game!
That's about 18p, ¢29 or 1:54 FIM per game! Where else can you get games so
cheap?
My Snail Mail address is:
Joona Palaste
Toppelundintie 3B 19
02170 Espoo
Finland
And that E-Mail address, once again:
palaste@cc.helsinki.fi
I AM IN CONTROL. YOU SHALL WRITE TO ME. NOW!
*** New: My all-new, better WWW page!
JIPsoft equals yours truly, Joona Palaste.
Here are his current statistics:
Age: 20 ½ years
Nationality: Finnish
School: Student at the Helsinki University, Department of Computer
Science
Computer: A1200 with 6 MB memory & 1033 MB HD
New girlfriend-to-be: Laura Kalli (although don't tell her that)
I have also released other games, such as:
- Self Defense, a text adventure
- Lactose Intolerance, an arcade game
- Super Daleks, another arcade game
- The Secret of Arcturus, a semi-RPG
- Strateq, a Chess derivative
- Excavation, an underground arcade/strategy game
I am also a part-time member of the RRR team. See any RRR production for
details.
AMOS. It is much hated, but I love it! A shame it can't handle the AGA
chipset. I really hope Europress would give some thought to AMOS, even if
they concentrate primarily on PC products nowadays. Long live AMOS!
Mr UFO supports three types of modules, ProTracker, MED or standard AMOS
.abk modules. To use modules, write an ASCII text file called "Modules.MRUFO"
containing all the pathnames of the modules you wish to use and put it in
the same directory as Mr UFO.
The game will automatically detect which type of module it is currently
loading, so don't freak out over filename extensions. But note that the
library "medplayer.library" is required to play MED modules.
If you own the quite excellent game Deluxe Galaga by Edgar M. Vigdal, and
have written a modules file for it, exactly the same file can be used in
Mr UFO
it has to be renamed first though). But remember that unlike DGalaga, Mr UFO
does NOT support XPK packing.
Mr UFO has a fully functional passcode system. Codes consist of eight
characters, which can be letters, numbers or other symbols. A code contains
information about your current level, number of lives, amount of fuel and
so on. However, your score is not included in the code and is reset to 0
every time you start a new game.
You are given a passcode every time you complete a level and you can
enter new codes at the Main Menu.
That's it. I will no longer even try to speculate who owns the Amiga now.
I'll just say that it is an excellent computer, and it should be more
popular.
Trying to find Amigas in Finland nowadays is similar to getting a juicy dish
of pork ribs in a Muslim mosque. Or expecting to find a four-leaf clover on
the Moon
(maybe not that improbable). I've said it before, and I'll say it again: we
really need an advertising campaign for the Amiga, aimed not just at people
who have owned Amigas since 1985, but for newcomers as well. How else can
the world sustain an Amigan population of over 100 in the 3rd millennium AD?
Yes it's true! I am actually ahead of my schedule! I have had a proper
homepage set up in Finland since September 1996. It is located at:
www.helsinki.fi/~palaste
And it caters for everything you need to know about, from Amiga to
Transformers toys via the grave of Matti Oja. Visit it and be amazed!